Quote:
Originally posted by chinaski
ya, $20 is the max.
Im simming out 3 seasons right now with the adjusted team ticket prices. For the +20$ teams, i set them to 20.
Ill post any unusual stuff.
<b>update:</b> Well, that was a waste of time. As soon as i set all the teams to CPU Manage, it reverted back to the old gate prices. grrr. guess i shoulda assumed that would happen, but how are we supposed to test things like this? I dont want to have to manage all the teams myself.
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You could set teams to CPU, run computer manager, then set all teams to human and put up the ticket prices. Then keep it human and let it run....the main thing is how the finances go anyway, not how the teams do on the field.
(While I do realize field play DOES effect finances, the main point of the test is how the ticket prices effect attendance)