Quote:
Originally Posted by Syd Thrift
dola,Okay, but much of this is the difference between baseball and soccer. Baseball has a finite number of plays that every team uses, the only difference being the frequency of their use. As such, teams end up devoting much the same amount of time to drills on those plays. Maybe it would be a nice little wrinkle to tell the Seattle Mariners to devote more time to bunt practice than the Colorado Rockies, but that's not a really huge feature I'm clamoring for.
I have to say that I agree with treedom: WWSM is really nice at adding little touches I would turn off 30 minutes into an OOTP session if they were in it. Maybe once Markus implements that physics-based engine it will be fun to experiment with 5-man infields and Boudreau shifts, but for now, forget about that crap. Just give me baseball.
I do like the injury dilemmas WWSM presents to you. Do I make this guy take a shot and play hurt, or do I lay him up? It'd be cool if OOTP added that. I also hope that finances are improved. OOTP is never going to be just like WWSM because it models a different game with different emphases.
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I pretty much agree.
I would like to see, as in WWSM, more factors rated for on OOTP players, especially factoer involving effort, motivation and discipline. I think more uncertainty and complexity would make things a little harder for managers to assemble a winning team and would make the game more fun.