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Old 01-02-2008, 10:37 AM   #32
ootpFox07
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Join Date: Dec 2005
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An update on my previous post.

Unbeknown to me at that time, you CANNOT change the nations2.dat file once the universe is created. Obviously OOTP couples it to world.dat for each league. So I had to tweak my set-up a bit to get the desired effects.

I wanted my new 1910 solo league reboot to mimic MLB's historic progression, but I'm not 100% anal about everything being spot on accurate. A few extra hispanic player names doesn't bother me. That said, I had to modify the above setup to progress my league from 1910 to 2008 using QD and CephasJames names mods and get the right ethnic/foreigner mix:
  • As I found, I could not swap nations2.dat over time, limiting my control of the American/Hispanic names mix in the game. So I took the default nations.txt file and modified the US to be 85% American, 15% Hispanic. This mix will remain in place for the entire breath of the league, so to compensate for the 8% reduction in hispanic names from modern times, I plan to bump the foreigner % a little higher in modern times. Though simming the game, there are a good number of hispanic american players being generated thus far so I doubt this reuction will be an issue.
  • To be able to create a parallel Negro League, I took a queue from CephasJames and created a new entry in nations.txt for US Negro league and assigned it to a new African-American ethnicity. I set the baseball level to 0 to prevent any players from joining the main league and duplicated every US city in cities.txt and assigned them to the Negro league nation. In two tests creating, this worked very well. In the 1940s, I plan to disband the Negro leagues and release all players to the free agent pool and expect a number of them to migrate into the main league.
  • I have created custom ethnicities progressions for each decade from 1900 to 2000, mixing in African players starting to the 40's all the way up to modern percentages. In tests of each decade, this thus far is producing the desired results.
  • QD's Dat files appear to have been compiled for OOTP 2006 which wont work with 2007/OOTP8 so I have been compiling and storing the new names.dat as I have been going.
Once I get all the ethnicities and names dats compiled, I'll touch base with QuestDog and CephasJames about combining my efforts with theirs posting an updated mod. Hopeully OOTP 9 will give us greater control over the ethnicities mixes over time as well, but this works in the meantime.
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