Quote:
Originally Posted by darkcloud4579
Here's another question:
Do you play your dynasty, see another team that has players that interest you or just a roster that you'd love to tinker with and try to see if you can win with them and then leave where you are to do that? Or do you just stick it out with one team and get super immersed with them?
Have you ever tried running a solo dynasty using two different teams?
|
If I'm running more than one team, there is always a primary and a secondary team for me. I have my main team that I stick with through the years, and I have another team that I don't actually manage, which I try to build up into a dominant team. In my current league, I had my team win 120 games one year, and I managed to get the main competitor team to win 116 in the same year. Without fail, though, as soon as I stop putting effort into the other team, they decline sharply. Three seasons later, that same team lost 100 games and was stuck with lots of big contracts for fallen old stars.
The AI does not plan for the future at all. It is always looking for what can make it better at the moment and will always sacrifice the future to do so, simply because it isn't looking.
Quote:
Also, how do you all feel about parity? Do you like it in your leagues or not? I don't generally prefer it, but..I know a lot of people do. Parity can be best induced in this game using a salary cap and restricting the amount of available cash teams have in their payrolls for new players.
|
I don't really go for parity. I actually like having Yankee-like teams in my leagues, and I like having cellar dwellers who make occasional surprising jumps to the top. It seems to me that the shortcomings of the AI create a certain level of parity anyway. Teams with very small amounts of income occasionally build dynasties simply because the teams with a lot of money manage to get stuck with the big contracts of their old players and other such issues.
I saw the AI give a 3-year contract for $10 million a year to a 41-year-old player in obvious decline the other day. That would never happen in real life. And if it did for some reason, it would be a rarity. It's not really in the game. Long-term contracts for declining veterans continues to be one of the main things holding AI teams back. Sorry that's a bit of an aside.
Back to parity... I think there is something to be said for having a sense that all teams have an equal chance at winning, but I prefer it to be more like real life. I've even done things like reduce the percentage of the gate that the away team takes.