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Old 10-21-2007, 01:23 PM   #8
endgame
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The good news, if I can call it that, is that the player is at least not being signed and released back to the originating team time and again. This is an improvement. While he does make several trips between different team, it resounds of a setting issue as all of you have speculated, and each team is apparently making the same decision for the same reasons. It is also interesting to note that the player is that 'appealing' that multiple teams would attempt the roster add. The teams, in addition, must have identical immediate needs. In your first example, all the players were taken, not an individual selection.

On the other hand, working toward the ideal should certainly preclude this occurence at all, regardless of the roster settings. Roster management should be able to cope with a setting and deal with it in another fashion, i.e. know before signing that the transaction would result in release and omit the signing altogether. If the game creates a systemic issue that mandates roster size settings, within a reasonable range, it's the equivalent of house rules. IMHO, those should minimized -- ideally eliminated -- by improved logic, not by self-imposed compromises on the part of the game owner. Still, the performance has improved tremendously with each version.
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Last edited by endgame; 10-21-2007 at 01:25 PM.
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