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My problems with the roster creation process are from the standpoint of somebody who doesn't deal with the players per se but tries to tidy up the creations:
1. The lack of a defined database structure that makes the creation of a roster set outside of the game confines more difficult.
2. Hang-overs from 6.5 in the database structure, and the fact that a database can and probably holds a lot of data that is marked as 'invisible' or 'deleted' but can't be deleted. I managed to fix a lot of the missing history in Nomar's set because the database in some places had different team IDs for various pieces of information and this caused it to go missing.
3. No back-formula for calculating ratings from stats. This formula obviously does exist because a Lahman-import uses it.
that's just a start from my view but there's probably more...
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