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Old 03-15-2003, 09:28 PM   #1
GForce22
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Join Date: Jan 2002
Location: Long Island, NY
Posts: 2,654
TotalMinors v1: Release Or Wait For Contracts

Hey guys,

Scott just got me a contract list for money and length. Since I already pushed v1 back a week, I don't want to delay it any more unless the board supports it. The last two things that could make it into v1 are adjusted speed, arm, steal ratings and contracts. I could do the ratings adjustments tonight and tomorrow and release v1 Sunday night as planned. Or I could wait until Monday or Tuesday and get the contracts in too. This would let guys who don't need full minors (since I'll be adding more prospects by opening day) to start a franchise. I have the league totals adjusted so the results are VERY close to last year (within 5% in most sims) so the ratings look really good (some will probably be tweaked by opening day, but it's very good as it is).
Anyway, I will do the ratings first, then the contracts. If most people by, say 6 p.m. tomorrow, say to release v1 as is and hold contracts until v2, I'll put v1 out tomorrow night. Otherwise give me an extra day or two and I'll get the contracts in. It's up to you. I just don't want to delay again without running it by the board because I don't want anyone being skeptical given the problems of last year's set and its delays.
So let me know and I'll do whatever is popular.

Thanks again for the interest and support.

GH
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