also, a side note.
Player speeds, range and arm ratings should be mostly done for v1. The contracts probably won't make it in until v2 though. The speed and ratings things are more important and I wanted to get those adjusted first, and since I already pushed back v1 a week, I don't want to push it again. These releases are really just to keep you updated as to the progress of the work, given the debacle last year dragged into.
I would wait until opening day to really get into a deep franchise, but I certainly can appreciate wanting to get started.
The contracts will definitely be in v2, however many I can find. I know these matter for a lot of people, and grismosw's idea of reducing salaries to 70% of actual seemed to work well to me. He's updating his sheets for me and will be incorporated as soon as I get them. If I get his stuff today and blaze through adding the above ratings, I'll at least start on salaries/contracts today. But my wife told her mom we'd go there for a few hours today which cuts into my work time.
I'll have a better update late tonight or early tomorrow as to what exactly v1 will have and a list of the v2 inclusions. v1 will be released LATE Sunday as I will stay up as late as I can to get as much in as I can. Of course, baby Austin has a big say in time

Thanks for the continued support.
GH