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Something to consider...
Your the developer of a game. You listen to hundreds of suggestions on how to improve it. You begin to compile a list, and prioritize things based on (1) difficulty and (2) importance. You also have two other lists... (3) New features, and (4) "flash".
Now you come up on when you must start... you hit the #2 items first - those things that simply HAVE to be fixed. You also split your time with the #1 items, trying to get those done in time.
As the clock starts to run out, you add #3 and #4 so your product "looks" new as well.
The problem with the above is you never get through everything on all the lists. So you put what's left on two new lists... (A) patches and (B) next year's version.
Adding a manager mode was something that was on list #3, and something that Markus said only took a few hours. The trading AI took a lot of time - and yet he still is going to have to revisit it (putting something else that was on list (A) to list (B).
It's all about what you can do in a limited amount of time - and unfair to assume that some feature added you don't care for could have led to something else getting done.
Henry
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