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Old 07-24-2007, 03:56 PM   #13
monte213
Bat Boy
 
Join Date: Mar 2004
Posts: 15
I can understand your thinking behind the idea but I'm not crazy about it. I like the 'fog of war' that currently surrounds player development....the less i know about what it takes to develop prospects, the more enjoyable and realistic the game is for me not to mention challenging. Some early rounders turn into superstars but most don't and I haven't the clue as to the how and why behind it.

Adding some sort player development management system to the game would simply add another level of micromanagement that would only increase frustration among players I think. It would have to work one of two ways:

Either, some players benefit and improve but the majority will be unaffected because they are one of the many that just don't have major league ability but then I can already see the posts, 'I spent 3 years working on Hitting Average with *player x* and he didn't go up at all...the engine is broken!'.

Or, you guarantee some level of success by focusing on one area but then you've given too much influence on player development which isn't really realistic.

A system like you have suggested could work if designed and implemented correctly from the start but I don't see where it could fit into the current development engine at all.
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