Quote:
Originally Posted by injury log
I believe, since he has started from a 2006 season, that the settings here won't matter- the game has no future seasons with which to judge potential, so potentials will be made equal to overall ratings regardless of the setting chosen. Since the overall ratings are designed to produce correct results for the 2006 season, all players should be 'that good' to start the year. Of course potentials will change a lot because of the game engine, though it's random who receives the boosts and who receives the hits.
I do find it very strange that there are 9-man pitching staffs, and 186 pitch games, which makes me think the League Setup is set up for a different era altogether. If you go to the Game menu --> Game Setup --> League Setup, and choose the 'Strategy' tab, check the settings for:
-Use of relievers
-Use of closers
-Pitcher endurance
These should probably be set to 'Very Often', 'Very Often' and 'Low' if you want to simulate contemporary MLB baseball.
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This is likely the problem and explains the staffs set at 9. As an example my current MLB set up with endurance set at normal results in relievers rarely getting into more than 60 games. The majority pitch less than 50.
The AI will alway overuse pitchers (ie pitch count). I put pitch counts on certain guys just to prevent them from getting abused.
LOL be careful when setting pitch counts. I set one guy for 40 but must have missed the zero. Took me a few weeks to see that he was not pitching any innings.