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Good stuff!! Like some others, it'll probably take a good RP module to get me back into the game.
I've played gazillions of seasons with baseball career sims (Mogul) and hundreds in football (FOF). Starting with real guys and working your way forward so that in time so that all guys are fictional, always worked well by me. New guys come in kind of slowly and you get familair with them and before you know it, you can identify with a truckload of fictional guys and to me, that's just as good as all actual guys.
Scouting is tricky. You need to know enough, but not too much I guess. I really wouldn't mind an option where you could see the actual ratings though. No sense pulling your hair out when your 11 HP lightheavy is 4-4 with 2 KOs . . . be nice to see his actual HP is 5 . .or whatever.
To some that defeats the whole purpose I guess . . .kind of tough area to make everyone happy.
Like has been said, maybe a scout will get more accurate as a fighter goes on . . something like this:
HP: 7 (+/-4) after three fights, but
HP: 8 (+/2) after 10 . . . .
Ratings should never be off the map though as far as the scout goes. I understand a ceratin grey area because you're not sure about a young fighters performance vs. potential and all, but there's really no confusing a HP: 2 and a HP: 9 when you're training a guy.
Just my point oh two.
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I like Stats Mostly
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