Quote:
Originally Posted by statfreak
"development" has got to be the most ridiculous and poorly implemented part of OOTP or any game I've ever played for that matter.
20 year old pitcher with actual ratings of 6-7-5 and talent of 7-7-7 is holding is own in the majors through the middle of June (5.50+ ERA, but that is down from over 7 in April/early May) and then gets decimated to talent of 4-7-4. Huh?!? No injury, no rhyme or reason other than a very poor design decision and implementation. If it wasn't for online leagues, I can honestly say I would never play this game and have begun refusing to recommend it.
OOTP2007 has all the potential to be a truly great game, but the more it gets played, the more its flaws and poorly designed/executed "features" rear their ugly heads. I wonder if this was something introduced in a patch since I don't remember see this as frequently as I am now.
FWIW, I would rather see talent levels remain the same and/or only increase and have players actual ratings ebb and flow with some players reaching their talent levels and others not getting close, but it makes absolutely no sense to decimate talent levels without a significant injury, especially at young ages (<23 years old).
|
This has always been the nature of the OOTP development model--at least since v5 when I started tabulating it. While I obviously agree that it is flawed, it is a defensible model in that it creates stat lines that in general make a whole lot of sense. The downside to the "ratings follow talent" model that is the primary mechanism of performance is that we see it working, and that it doesn't fit how humans think of things. To make sense of it you have to play a meta-game that includes invisible scouts (for example).
Just to be picky, here...(I'm obviously on your side overall)...the process is not poorly implemented. It's implementation is actually pretty solid. It is, however, not the best conceptual model of development that is possible. I would struggle with your comment that it's the worst of any game though merely because if you ignore talents and look at the big league careers and career arcs) it's creating, they look pretty good.