Thread: Talent Changes
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Old 06-04-2007, 02:13 PM   #107
Mattingly06
Minors (Rookie Ball)
 
Join Date: Mar 2006
Posts: 45
It seems like everyone agrees on a lot of points made in this thread. I'll try to illustrate my interpretation of Ronco's idea, which I agree with.

This is how OOTP's current engine models "flash in the pan" type of players. These players, imo, don't have it and lose it, they never had it to begin with. OOTP's current engine would show "70 current skill/80 future potential" then they would drop off drastically the following year. I wouldn't mind seeing this with scouts turned on but, like Ronco, I would like to see in god mode without scouts.

I think a more accurately reprentation of a "lucky" player's skill should show "40 current skill/ 80 potential) making you wonder how he did so well in his rookie campaign.

Overall I agree with a lot of Ronco's ideas, that potential doesn't change very often (unless he gets hurt) for the same reasons he mentioned throughout this thread. I don't know how hard it would be to implement though without changing the things that are good in the game.
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