View Single Post
Old 06-03-2007, 02:47 PM   #23
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,383
Quote:
Originally Posted by Elendil View Post
Well, I agree that the real issue is getting ratings to change more frequently in particular areas. Currently, ratings rarely go down if potentials don't. That may be the thing to change.

However, in defense of the potential change as a general phenomenon in OOTP, I can see treating injury-free potential drops as simply updates in what we know about a player's "true" potential, rather than changes in that true potential. The problem with using the God's-eye view for potential is that when you play with scouts off, as I do, you'll have access to the God's-eye view, which is unrealistic. (Of course, you could play with potentials disabled, but that would be perhaps overly challenging.)
With ratings off, you _do_ have a God's eye view. But OOTP's God changes its mind very often. My supposition is that Real Life's God doesn't change its mind often at all, just that some people don't happen to utilize all of their capabilities. An interesting side question: Does anyone actually reach their true potential? Probably not. Heck, I'm fairly sure that most superstars of the past would have said they could have been better than they ended up being.

Your approach to viewing injury-free talent drops as updates includes a pseudo-scouting function into the fundamental game engine, but one in which the scouts are always right about current status. Again, it works as a game engine, but it is not a very good model of reality.
RonCo is offline   Reply With Quote