Thread: Talent Changes
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Old 06-02-2007, 04:09 PM   #82
injury log
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Join Date: Apr 2007
Location: Toronto
Posts: 9,162
Quote:
Originally Posted by Elendil View Post
I've heard that you can edit an injury text file to create injuries of the variety and length that you like, but I've never done it myself.
You can indeed. The resulting game behaviour is slightly unexpected, however. My understanding of OOTP's injury implementation, which may well be wrong, is that the game first decides whether an injury happens, and determines its severity. It then scans the injury database for an appropriate diagnosis. If no appropriate diagnosis exists, then the injury simply doesn't happen. If you, for example, edit all the severe injuries to become mild ones, when in-game an injury happens that the game decides is severe, it won't find an appropriate injury in the database, and you get no injury at all. The upshot: if you change your severe injuries to mild ones, you will not only see no severe injuries, you'll also see fewer injuries overall.

If I'm totally off-base in my understanding of how this works, I'd be very interested in a clarification. I'm planning on running a few rigorous tests to confirm or refute what I'm saying, and will post the results eventually, in a separate thread.
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