Quote:
Originally Posted by Erithtotl
It's my understanding that messing with the talent change frequency would make the problem worse, not better, because it does not effect severity of change, but rather just the frequency.
While ultimately I'd like to see a reworking of how development is handled, I think seperate sliders for talent change severity and injury severity would go a long way towards me being able to tweak the game the way I'd like. For example, in both cases I'd likely INCREASE frequency, but decrease severity, to create more short to medium term injuries (and fewer of the 8 month variety) and more subtle talent decreases and increases (and fewer massive, Rick Ankiel variety collapses).
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I've heard that you can edit an injury text file to create injuries of the variety and length that you like, but I've never done it myself.