Thread: Back to 2006
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Old 05-12-2007, 03:51 PM   #1
StyxNCa
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Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Back to 2006

I have had enough. I don't care what I try, I just can not get a man to score from third. I have gone through game logs dating back 2 weeks and in only 10% of the times I have had someone on 3rd, or 2nd & 3rd with zero or 1 out have they been able to score. I have tried H&R, bunting, stealing, and just sitting back. It doesn't matter how sorry the opposing pitcher is, one was even carrying a 7.70 ERA and an opponent BA of over .330, suddenly we can not get the ball on the ground. Any fly ball to the OF is always too short to try to score. And strikeouts really show up in these situations. The strikeouts really get to me because over all, as a team, even with pitchers in the lineup, we walk considerably more than strikeout.......but not in scoring situations. Apparently that is when we get most of our strikeouts. The ONLY way we can get a run across is by error.

I don't want to hear any rationalization for this. It sure seems like something has been programmed to make the computer pitcher have a dramatic advantage over a human team in these situations.

Another thing I am fed up with is the massive number of DP's we hit into compared to the rest of the league. Offensively, in 50 games, we have hit into 14 more double plays than the next team, and defensively, we have 13 fewer than the team ahead of us, and we are last in BOTH leagues in defensive DP's.

Again, I don't want to hear any rationalization or blaming my players. I have the same players I have had for the past 3 years. I have built a very good defensive team, and a team that, offensively, is made up of people with very good contact ratings and are very good at drawing walks. We haven't won our league 4 consecutive years with bad players. I have ONE starting every day player aged 30 or more, and the rest of my roster of batters are between 23 & 26, so aging can't be used as an excuse.

I have a young team, built on contact, speed and defense since I am playing in the 1st decade of the 1900's, so I have not bothered looking for power since our league leaders in HR's are between 8 & 13 HR's a year.

I have 5 starting pitchers who are between 23 & 26 years old, 3 of which have very high endurance ratings, yet I have a terrible time getting complete games out of any of them due to the computer teams consistantly catching fire around the 8th inning when they are behind. Out of curiosity, I have checked all the teams and they all carry 6 or 7 total pithers on their roster, 4 starters, 1 or 2 MR, and 1 closer. I have to carry 10 since I need my bullpen all the time. Most starters in both leagues are completing over 75% of their games. The best starter I have for complete games this season is at 50%. The pitcher that, up till 2007, was my best at completing games (at age 26 is 3rd all time on the lifetime complete game list..the league is into it's 6th season), has managed a mere 25% CG.

The stolen base issue has been bought up time and time again, but it doesn't seem there is any interest in fixing that problem. Once again, a problem for a team that was built on speed, like mine.

So what has been tweaked in 2007 that has given such a huge advantage to computer teams over human teams. In every game I have, the computer has a slight built in advantage to try to make things challenging, but this is really too much. These aren't just random things that happen. This has been going on all season long, every game, and I am just fed up with it.

I have no choice but to go back to 2006 for my fictional league.
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