Quote:
Originally Posted by AD31
I think the problem is that on the initial draft, the players are free agents so they do not have any contracts. They are then assigned contracts based on what your setting are (i.e. superstar,regular, scrub).
So I do not think they could look at contract and factor in their market size.
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Ahh, I see. That sounds correct.
My problem still remains. I would like to have my larger market teams be able to have better overall teams coming out of the initial draft. I will try another test league and assign budgets myself to each team before the draft.
I remember in Puresim Baseball that when you created a new fictional league, it asks you what size of market for each team, before the draft. This made the teams draft for a payroll within the limits of that market. But the main difference there was that each free agent in the initial draft had salary demands with actual numbers attatched. So you would draft Player A for X amount of dollars, and then decide how many years your initial contract with him would be.