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Old 04-25-2007, 08:19 PM   #12
plannine
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Join Date: Mar 2003
Location: Michigan
Posts: 572
Quote:
Originally Posted by greendiver View Post
Here's what I found out with my historical sim. I started in 1901 and simmed up to 1950 before starting to play. [edited]

I didn't want fictional players in my league history, so I went back and ran with reserve rosters until 1909. I then created a AAA league with affiliates for each team using ghost players.


Ghost players are a must - even if it looks funny for a few seasons....

I found that from 1901 to the mid-20's, so far it seems best to use 1 level of minors (AAA with a max of 35 players) with the majors having a 15 man roster (in 01, most teams only used 6 pitchers during the season, and only 12 or 13 regular players were around), adding 1 roster spot every third (or so) year until it reaches 25. [adjust as you see fit - but if you have larger rosters, some will be on the major roster for years, but only appear in a couple of games each year, if that]

Then in the late 30's reduce the original minors to 20/25 players and add another level (AA) with 35. (keep a eye on the number of unsigned free agents, and use them as a loose guide) and at some point plan to add a new lower minor league - it looks like this will happen in the late 40's or early 50's. At that point I will drop AA to 20/25 players and add a A league with 35. Im not planing to add any more minors, mainly since the expansion years will really tax my laptops performance.
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Last edited by plannine; 04-25-2007 at 08:37 PM.
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