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Welcome to another Mac gamer!
Skimming the manual is a good idea. You can't be expected to know all of it, but hopefully you now have an idea which section to look in to solve a particular problem.
Starting as a minor league manager is harder than you'd think, especially at the moment. (There's a bug which causes the AI to periodically reset your lineups and pitching rotation. It's being worked on.) Even in the best of times you have to deal with the parent club's GM stealing your players from you. They get promoted and demoted without warning, and if a few get injured you'll almost never have substitutes provided. You might end up playing two of your fifteen middle relievers at short and third. Really, this is for advanced play and people who are serving a penance.
My recommendation is to pick a small league (Korean, for example) and play without minors for a couple of sessions. Turn off financials, and other stuff like free agents, arbitration, scouts and coaches. Strip the game down to its most basic level — just you, your players and your opponents.
After you've gained some confidence with setting lineups, depth charts, pitching rotation and in-game management, kill the league and start over with one of the quickstarts that comes with the game, Fictional Single. Play that for a few sessions until you're comfortable, then try Fictional Five. By the time you've mastered that you should be ready to start creating your own 'dream' league with a good idea of which options you want turned on and which turned off.
And don't hestitate to check back in here if you have more questions.
Someone else will likely be along shortly to give you a different opinion.
Last edited by Curtis; 04-16-2007 at 08:11 PM.
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