View Single Post
Old 04-13-2007, 01:26 PM   #10
cbbl
All Star Starter
 
cbbl's Avatar
 
Join Date: Apr 2003
Location: Massachusetts
Posts: 1,179
Quote:
Originally Posted by DCG12 View Post
I have a league that plays 112 game schedule. I found that using the financial coefficiant did not work just the way I wanted. The first problem was that if you look at the page that shows player salaries (the link from team home page) the game still shows the contracts as 2007 dollars. For example if you use a .5 so a star player should make $8 mil for example the salary page still shows the contract as $16 mil.

The other problem I had was players ask for too much money at contract time and over the course of a few years things get out of whack.

So what I do is manually set all the contract values and tickets ,media, etc. while leaving the coefficiant at 1.0.
Because the league is 112 games I just multiply everthing by .691 (112/162). This works and all parts of the game seem to recognize it.

I also do this for hall of fame requirements.
I concur. Manually manipulating the modifiers by the ratio works well.

cbbl
cbbl is offline   Reply With Quote