Quote:
Originally Posted by DCG12
Ksyrup,
Please don't take this wrong but I think you and a lot of people who complain about the UI are making it harder than it is. For example you talk about having to "back out" of a screen to go to another. Why? In the example above where you go to the teams stats page (I'll assume batting stats) you can go straight to pitching stats, fielding stats plus 15 other reports by using the black dropdown in the upper right that says "select report". No need to back track.
You want to drop that .120 hitting ss the tab for "lineups and depth charts" is right there on the html page.
The constant harping about the UI is really starting to grate on me. While I agree that it is a lot more complex than 6.5 I find it a breeze to move around after just a short time spent with it.
I guess as with anything YMMV but I still think with a little looking around things are easier than you make them.
P.S. I didn't even mention the ability to set up bookmarks if all else fails.
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I have spent hours with this game, and bottom line, it's just not intuitive to me. There are
too many ways to access the same (or multiple views of the same) information all over the game. The idea is that the UI should first and foremost provide the most streamlined access to information possible - not 4 separate ways to access the same thing, because then, like I did, I end up stuck using the most visible of those (the separate links on the manager or team page) to view stats, when there is apparently an easier way to get to that. Then why confuse me with the other links?
I have refrained from commenting on the "solution" of bookmarking, because I find that to be ridiculous. This game already has too many menus/buttons/pages - there is no way in hell I'm adding
another layer of options onto the overload of options the game's UI already presents to me. Not going to do it. I would have hoped the way the game gets me from one screen to another, from one set of information to another, would act as all of the "bookmarking" I need. Instead, I've been given an unwieldy mess and told to, in effect, create my own UI to sort through everything that's thrown on the screen.
The funny thing is, I like the game and want to be able to play it. I'm just not having fun with it right now, and it's not because I just picked the game up and expect to be an expert at it within 5 minutes. There's value in making at least part of the game accessible like that, but I think Markus is going for an entirely different animal than the BBM-type game, which is fine. That's what I want, too. The problem is that the UI doesn't aid us one bit in making sense of the excessive amount of information that is available (and that we want). And that's what a good UI should do - not provide 4 or 5 alternate ways of getting to the same thing. There's a difference between making something accessible and giving so many options that it creates an overload and makes the game no fun to play. I see this game falling far to the side of the latter.
I don't know...you seem to think that more options are better, and I see that as a serious detriment to the game's playability.