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Old 04-04-2007, 04:53 PM   #3
Neags23
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Join Date: Apr 2006
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Quote:
Originally Posted by Solonor View Post
As for the going over the cap thing, that has been in every version of OOTP, and I'm not sure how the game can do any more to get around it. The game prevents a team from signing any players that will put it over the cap, and it prevents trades that would put the team over the cap. The only time I have seen a team over the cap is after arbitration when the arbitration-eligible players get their new salaries. However, as soon as the team is in violation of the cap, all the restrictions on trades and signings kick in.

If you have seen a team go over the player salary cap from a transaction other than arbitration, let me know, and I will TT it.
What happens when it's almost impossible for a team to meet the cap? For instance, if the cap is implemented at the beginning league creation, and then you sim for 50 years. The cap may only be $200,000, but by then, a team full of minimum salary guys will put the team over. At this point, does the game just completely ignore the cap?

The reason I ask is that I have a league full of teams blatantly ignoring the salary cap. They're not even trying. It is a very strict cap (approx. 10 times the salary of a superstar caliber player) because I instituted it in 1901, then simmed 20 years. Obviously salaries go up, but the cap stays the same. Maybe some way to make it go up proportionally with the average salary would be a good feature to implement.

As it is, of my 24 teams, only 4 were under the cap (so it was possible to be under... the others just ignored it). Don't know if this is a bug, since it was my cap implementation, but what is supposed to happen in the given situation?
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