Quote:
Originally Posted by Hammer755
I've not looked at the issue in 2007, but I think in V6 that it worked as sporr describes - the hit isn't taken instantaneously from cash, but it is at the end of the season. It adds the portion of the contract that is released to player expenses. At the conclusion of the year, any difference between revenue and player expense is then deducted from cash.
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I believe there used to be an OOTP financial engine limitation/feature that prevented teams from going below -$10 million in cash after the "proceed to next year", basically a cash loss cap. Any idea if that is still in the game, and if so, whether that has bearing on this conversation? If the game artificially limits the amount of money a team can lose in a year with a loss cap wouldn't that be a financial engine loophole?