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Killebrew, what those guys said (points up).
Don't get me wrong . . . if there really is a loophole in here, I'd like to find it and squish it. But, as far as I understand, there is no loophole. When you release a player, you are responsible for all of that money, and it will impact your year-end profits, which will impact how much money you have to spend next year, and so on.
Regarding the salary caps, one point of frustration for us has been applying a salary cap to start a league. The game builds player contracts after the initial draft based on their abilities. This can result in initial budgets over the salary cap. We've raised this with Markus, but he hasn't had a chance to resolve the issue yet.
After that initial league creation, teams SHOULD adhere to the cap, and if they are not, please log it in Tech Support.
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