Thread: Salary Cap Help
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Old 03-27-2007, 03:59 PM   #10
Sven Draconian
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Join Date: Jul 2005
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Quote:
Originally Posted by mschechct View Post
Sven,
So when i do step two and assign fictional contracts does it base it off my salary cap or the typical player salaries settings? Thanks for the response, this is a great start!

Mschechct

Its going to base it off projected revenue. If you are just using the default MLB setup, this shouldnt be very hard, as it already knows what to do and using a reasonable cap figure (85-90 mil) should let every team under the cap (most with room).

If you are using a different setup, the "average" salaries will mean more. So be sure to adjust those before hand.

In 6.5 the AI worked best with 80 million dollars as the figure, I ave no idea if this holds true, but the games salaries were scaled back a bit for this.

All in all, if you want modern type setting, setting the cap at 80 million and assigning fictional contracts should give you solid results. Id run a quick test first just to make sure Im right (afterall, I've only had the game for a few days too ).

If you want a different setup, you may need to adjust the average salary's per tier and or the coefficient. Likewise, you may need to tinker with the average attendance, ticket cost and media contrats to assure you get the appropriate projected revenue and therefore the appropriate sized plaer contracts.
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