Thread: TRTR : Day 22
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Old 03-19-2007, 05:16 AM   #17
RonCo
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Join Date: Aug 2003
Posts: 10,508
Quote:
Originally Posted by No Pepper View Post
RonCo et al, thanks for these tests. It goes to show the dedication you guys have in trying to work out the kinks.

A few points...

It would have been interesting and more informative towards showing improvement if these tests were also shown for v2006 even though most of us could speak to it by experience.

League A (without minors) shows that there are more sign-and-releases than in a similar league with minors. I assume this league was not using ghost players in minors (because it had none) but could you speak to any issues with a league of that uses this type of minors? I only ask because this feature is being reintroduced.

Also, if League A has no minors, it must have reserve rosters. If teams are willing to fill reserves up - and they do - how efficiently are they actually using them? In at least some situations, one would think teams would draw from that roster first, rather than picking up a guy and release him later to nowhere, if you consider these FAs and reserve roster guys to be of equal quality (usually low).
Yeah, it would be nice to run things against the v2006 baseline. Merely testing v2007 takes considerable time, however, and quite honestly, a divorce and getting fired from my paying job isn't worth it in the case of sign-and-release (which is a massively known issue in v2006). I can't begin to tell you how many hours I have given to this process in the past four months, and I know I'm not the only one. Ultimately, if we drive it to zero, it's infinitely better than v2006.

I've personally not spent time looking at the detailed efficiency of the game's roster management process. Another team of betas assigned in that area. My pure guess is that it's fairly good with some holes, but I'll leave that to someone else to say with any certainty.
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