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Old 03-09-2007, 02:32 AM   #5
SSG Troyer
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Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
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For the most part, I was using 150x150 for the hats, but I used the actual hat texture in some of them so I would just re-size the graphic the way I liked in photoshop right onto the texture.

Jersey scripting isn't too bad once you get the hang of it. Generally, I take a graphic (or some text I did in Illustratot) and re-size it to a width of 130 pixels. (The Max is 140 but I didn't want them to go end to end. Then I would place it onto a 140x100 blank transparent image and situate it so the very top of the text was about 80% from the top of the image and then move the text almost all the way to the right of the image. (I hope I'm explaining this ok)
The hat graphic gets resized to 65x65 before being applied to the texture.

Maybe it was changed, but I've been operating on the assumption that the jersey graphic is resized to 150 pixels wide before being applied to the texture. Andreas has said vertical size doesn't matter, just the distance from the top. When I create a jersey graphic, I go with 300x95 and let the game take it from there. I like the results ...
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Last edited by SSG Troyer; 10-14-2007 at 09:26 AM.
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