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Old 01-09-2007, 03:29 PM   #17
Curtis
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Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Quote:
Originally Posted by dashby View Post
Let's just think about this for one moment. If you had the ability to manage your rosters, depth-charts, stats, etc just like you currently do with the OOTP line BUT, also play these games out in hi-def animation so you can visually see a real-life depiction of your strategy on your 21 inch flat-screen (or, your 50" hi-def plasma TV as far as that goes). Hear the crystal clear dolby7.1 sounds of your game being played through your surround-sound system. I'm talking about setting your lineup, defense, pitch selection, etc and then letting a graphical/audio engine take over to show you the results. I ask...WHAT'S NOT TO LIKE ABOUT THAT?
If it makes an already slow game even slower, that's not to like. If it makes a game I can afford more expensive, that's not to like. If it results in more bugs and a longer development time to get rid of ALMOST all of them, that's not to like. If it results in more clumsy, difficult for a non-computer genius to implement work-arounds, that's not to like. If it means more unneccessary crap I have to remember to turn off before I can play on my little 17" low-def screen with tin-can audio, that's not to like.
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