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Old 12-18-2006, 03:44 PM   #60
BigCity
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Join Date: Nov 2004
Location: South Shore, Great Lakes
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And a word about Ghost players (or my opinion anyway).

The concept of ghost players isn't such a bad thing - and was really ingenious in my opinion.

Let's say you have 1000 players in your minors - any minors. Over these guys careers, about 100 or so will make it to the bigs. Some of them will do it within a fews years, a few more will do it later.

The "other" 900 will be career minor leaguers, period.

The question becomes, "why do we need to see these 900 players?".

Well, if we are INTERESTED in the minor league histories, we will probably say "yes" - I want those guy's histories. If we're only interested in the show, however, then we're only interested in those that will eventually make it to the bigs.

Full rosters at every level require management. And that is DAILY management, as injuries occur, fatigue, etc. This gets into my earlier post about how much detail do you, as GM, want to spend your time on.

Ghost players eliminate the daily management of the minor leagues. The AI can easily (debatable) check them out now and then and keep things moving, allowing the players that ARE named to progress.

With full rosters, the minor league teams must be managed the same as the major league teams - and "cooperation" between the affiliates must be in place so that one move at one level doesn't make another level have to do something stupid.

So, here we are, again back to "options". Some want ghost players, some don't. We add the option to turn them either ON or OFF, and we open up even more possibilities with all the other options for things to go wrong...
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