Quote:
Originally Posted by scefalu
If you're looking to maintain a balance, then you could find (or create) a set of merchandising numbers you like and just plug them in. On the other hand, I don't know what effect editing the market size will have once the media contracts are set?
My concern is that it will go like this:
1 - at beginning of preseason, press the "Assign Fictional Financials" button
2 - AI assigns market size, media contracts and merchandising figures
3 - edit market sizes to appropriate size based on real world
Hasn't the damage already been done in #2? What else does market size affect?
Does anyone have some time to test this idea?
Oh, and here's a refill for you loyal fans of this thread ... 
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Well, I'm thinking that at beginning of preseason, all of your player contracts are in place based on the last time you assigned fictional financials and reset market sizes (which, by the way, control media revenue as you said). So all you're doing in preseason is assuring that all teams have the money to cover the contracts that they have in place. Then, during the year to come, market affects media and gate revenue (the way I want them to) and gate revenue is also affected by fan interest and loyalty (the way I want it them to), but ultimately the arrangement gives more money over time to NY than KC (the way I want it to be for realism, not partisanship). Merchandising thus becomes the rug that finances are swept under, as you or someone else put it. Just a plug every year to ensure that no one goes bankrupt. Sound feasible?