Thread: merchandising
View Single Post
Old 10-06-2006, 11:23 AM   #19
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Merchandising revenue is annoying to me. The number is the basis for way too much of a teams strength.

In the real world merchandising revenue is split between all teams equally. What constitutes merchandising revenue in the real world I don't exactly know, I would suppose it's anything officially licensed by MLB (jersies for example, or revenue from computer games etc) but not things that are completely specific to (and paid for by) that team (like the big picture St. Louis was selling of the new stadium all year). By far the largest amount of "merchandising" revenue would be from officially licensed material... with teams making some extra money on side products.
Another thing that would have to go into this category would be money from concessions.

So, if you add up every teams merchandising revenue (in the game) and come up with 300 million... every team should have 10 million in merchandising revenue to start out. Then as the season is played merchandising revenue would increase for the best teams (the ones drawing the most fans) by maybe another 10 million, while the ones drawing the fewest fans may increase only 2 million.
Right now that's not the way the game works. And it's wrong. It creates situations where the team that has the huge merchandise revenue is the most dominate, and remains that way. The only redemption from this is that the computer doesn't spend it's money well.

Another annoying aspect is the teams market size, and revenue numbers are generated AFTER the inaugural draft (or after the computer assigns players if there is no draft). Again that's wrong. Anytime you can pull up New York and see a small market size, and pull up Kansas City and see a huge market size... it's wrong.
It sets these things up based on the teams payroll after the draft... again wrong. Knowing this... what fool wouldn't go in and draft the absolute best players they could find? Even if they end up with a team of 2 starting pitchers and 28 outfielders? Then you have all the money in the world, and can trade to better lay out your team. Ridiculous.
Market size and all the revenue numbers should be generated from the size of the city the team is in comparative to the other team's cities, then you hold the draft. You could end up with a 100 million payroll that you can't possibly cover... that's not bad. That's how other games have done it... you can either keep those players and lose moeny until the contracts end (which isn't very wise) or you can trade to get down to what you can afford and create a more stable outlook for your team.

Having a 157 million dollar budget after 23 years of play, never having finished above 4th place in a 6 team division is ridiculous... but because the merchandising revenue is so high, that's what a team is in one of my leagues.
Teams don't finance everything off merchandising, they make their money off gate revenue and broadcasting rights... but everyone gets a good healthy chunk of cash from merchandising.
tysok is offline   Reply With Quote