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Originally Posted by Dagrims
A player is imported into the game from the database with potential and talent ratings based on his real-life career statistics. Once a player is in OOTP, however, he's not affected ever again by the database. He's given the potential, as you say, and whether or not he reaches or exceeds the level he hit in real life depends solely on future development within the game. In one person's universe, Babe Ruth might hit 800 homeruns; in another, he might flame out much earlier. It's obviously much more likely that he will be a star, given the potential ratings he'll import with, but in your historical universe, anything can (and does) happen. That's what makes it so much fun.
p.s. Glad your post set the mark - I was hoping that would happen 
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Hmmm. Dagrims, you should mention to him, if this is apropos, that there is an option under Global Setup, Player Options, to turn off Player Development if you do not want that to affect historical simulations. Sounds like more fun the way you describe it, but battists mentioned this in another thread as being of interest to people who don't want to see Ruth flame out in their simulations. Correct me if I am wrong, because I'm not into imported rosters. Here's the post:
http://www.ootpdevelopments.com/boar...5&postcount=11