Short version: He's right more than wrong.
Quote:
|
Originally Posted by Calvert Games
1) It is unstable.
|
I don't see this. Others do. I have not seen my OOTP crash since mid May, probably two builds before release. I rate it true.
Quote:
|
Originally Posted by Calvert Games
2) It is buggy.
|
I don't see this. Others do. I've stopped troubleshooting in Tech Support after some friendly supervisor advice. I rate it true.
Quote:
|
Originally Posted by Calvert Games
3) A once online friendly game was released as an unseemly mess that was eventually patched to playability.
|
I will not comment on this issue. All it would do is make me angry. I rate it true.
Quote:
|
Originally Posted by Calvert Games
4) If you put up with the unresolved Mac export issues,
|
I don't see this, as I am not looking. All I see is a new market getting underserved.
Quote:
|
Originally Posted by Calvert Games
5) the lack of information about contract and free agent offers,
|
Yep.
Quote:
|
Originally Posted by Calvert Games
6) the AI doing weird things unless you shut it down for every team and every level,
|
Yep.
Quote:
|
Originally Posted by Calvert Games
7) the lack of development information, etc.,
|
Yep, I think, in terms of player development, if that's what he means.
Let's define what I mean as yep. It means that I have near total agreement, that it frustrates me today, and absent a fix cause me to walk away from OOTP if not corrected in 2007.
I don't buy that a "world focus" for 2006 matters at all. It's not big, it did not take that much time to develop, and much was borrowed from FM.
However, some things in this "world focus" category are batty. Example: scouting stinks. It does not resemble international scouting for baseball. The AI does not use it. It is hard to manage and is a repetitive tedious chore.
I do not buy that there is an issue with the SI / OOTP merger. The game got marketed, distributed, coded, playtested, reviewed, and bug hunted in a far more professional manner than ever. It is just that this game was not ready for release until 12268 was released internally. There was a discussion of that to some degree internally, and some of that talk must have leaked, and some of that was inaccurately blogged about at the same site at this post:
http://www.calvertgames.com/cgblog/2...10/good-grief/
Specifically irritating:
All of the beta team members that chatted with me during the testing process wanted the release delayed. All of them.
Um, no, I did not, and when I tried to email the blogger about this incorrect statement, I got an email undeliverable error.
I have a near infinite amount of patience saying that a 6.12 / 6.51 feature "was not taken out of OOTP, it has not been implemented yet." Well, you don't have to convince me of that. You have to convince a few thousand paying customers of that with that logic. They aren't going to buy the subtlety, worse yet, they are insulted that this subtlety even exists, and they are entirely right! Really cool stuff in earlier versions are gone, and that rankles the buyer. I knew that there was a time crunch, I accept that at some point code has to be shipped and make revenue. You can sell that to me. You have to explain that to a few thousand others who are not that patient. In otherwords, I am understanding, they are helots. But because it's capitalism, I am most definately wrong, and
all those who paid up expecting existing features to continue to exist but don't are completely right.