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Raidergoo, that is some crazy stuff. An injury list that long would make someone the unluckiest man on earth I would think. In all of my historical sims, I turn injuries down to low or very low anyway, so maybe I haven't gotten as many or maybe I just haven't noticed. I also tweek every player before the first year player draft, to fix anything that is goofy, like a high injury rating for a full-time player, error or range, etc.
I understand though, that maybe there is just some element of randomness when the game imports, just so you can't assume you have an all-time great if you were playing a season. There's that fine line between a historical replay and a historical simulation I guess.
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"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race."
Leo Durocher, New York Giants manager, 1946
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