Quote:
Originally Posted by onnel
How hard is it going to be to generate faces with actual hair (not facial hair)? as a historical player, all of these shaved and bald players just look wrong.
In 1900, there were no artifical steroids, so everyone wasn't bald.
Is this an easy add or is it deeply complicated/impossible? While the generated faces are very cool, they really are not appropriate for older eras, even with facial hair.
This brings up my second (and more ambitious question): How does the face generating program deal with aging of a face? Is there any facility for taking age in to account? Right now everyone looks 23 or so, which just doesn't fit. Ideally, of course, we could "age" the faces so players would start out as youngsters and age naturally while still remaining recognizable.
I realize that this second option is most likely pie in the sky dreaming for now, but it's worth mentioning!
Thanks for the great tool in any case!
Onnel
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I sent Devin a batch of both facial hair (most of which he already has included in the tool) and...what do you call it after saying facial hair?...top of the head hair, I guess. He's going to try to include it when he gets a chance.
The aging, I can't see being possible. The tool doesn't currently RUN FaceGen. The faces it uses were created previously and are just pictures included in a sub folder. Who knows, though? Maybe an "aging overlay" layer with wrinkles, etc. that gets pasted over a younger face...
I can't wait for Deft's new template and Devin's next version of the tool.