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Originally Posted by Kuttner
I am currently setting up a fictional league to play a schedule of 112 games (which is 70% of a 162 game season). Do I need to go into Strategies & Equivalencies, to the League Totals and change the Modifiers to 0.700? Or does the engine automatically correct itself for a shorter season? The way I read it, if I don't alter these numbers then my season will produce the same # of homers, base on balls, etc. that it would over a 162 game season.
Thanks.
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No, I don't think that's the case. League totals are for affecting the number results, compared to the numbers that are in there by default. However, I think that these are supposed to be MLB average for a 162 game season, so a league set for Major League Equivalent (MLE) level of play at 1.000 and playing 162 games will get approximately these numbers of home runs, strikeouts, etc. A MLE 1.000 league playing an 81 game season will get about half those numbers. Change the numbers directly, or change the modifiers next to each category, to get more or less total home runs and strikeouts, etc. than MLB average and
in proportion to the number of games you are playing.
Here's what Markus had to say recently on the subject (I copied it to a notepad file):
"League totals are the way they are because they are not intended to reflect the desired outcome of the simulated league, they are rather the base of calculations in the game engine... there is no way to have something like desired league totals, because it is impossible for the game to know simulation results before actually simulating.
The default league totals are modern MLB totals, and the default fictional players are modeled using modern MLB data as well..."