Thread: OOTP FaceTool
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Old 08-28-2006, 04:19 PM   #264
Layton is my Homeboy
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Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
Quote:
Originally Posted by Stu
My only complaint is that when players move to a new team, they get a completely new face rather than simply changing the uniform. Otherwise everything is working great.

Here are a couple examples of what we've done in my fictional league, using Deft's new template:

Maine Guides Hartford Whalers
The face isn't supposed to change, just the uniform, so I'm not sure why that's happening to you. I haven't noticed the same behaviour in my own testing, but I will look into it further.

You're custom uniforms look great! I'm just about to sit down and make some for my league.

Bobble,

I really like your suggestion about the facial hair placement (indeed, I think that is the weakest part of the current release.) I'll give it a go and see if I can come up with something like what you're describing. Currently, the facial hair files are the full 90 x 135 (not just a "sub-region" of the photo, ) but I could try the pixel-value searching to calculate X-Offset, Y-Offset, X-Strech, and Y-Stretch. I'll try it out and see if I can get it working.

I'm not 100% sure what files I do and do not have right now, as I've let my directory structure get very convoluted. Blueturf sent me some files a while back that I haven't even gone through yet. But the more source files I have the more I have to work with, so please feel free to send me anything you've got! (I think you have my email address, but if not, let me know.)
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