08-21-2006, 07:10 PM
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#159
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Major Leagues
Join Date: Nov 2003
Location: Milwaukee, WI
Posts: 396
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Layton, I'm sure I speak for all of us when I say that not only are you our homeboy, but our hero.
Keep up the good work...looking forward to this!
Quote:
Originally Posted by Layton is my Homeboy
Hello all.
Taking a break from coding to give an update on version 1.0 progress.
Things are moving along very nicely, and I can't see any reason that I shouldn't be able to get it out by the end of the week. I haven't moved to the actual photo creation part yet (oddly enough, that is by far the easiest part,) by I'm almost done the tedious, boring, difficult database work.
Here is a list of features, additions, and fixes that you can expect in version 1.0: - Uniforms for all MLB Teams (including home, away, and in most cases, alternates)
- Ability to assign a custom uniform to any team in your universe (format needs to be PNG, 90 px X 135 px, transparent background)
- Auto-detection of MLB teams (so, if you have a team called "Toronto Blue Jays" it will automatically assign the real Blue Jays home jersey to that team)
- Previewing custom uniforms to see if they will look good when used to generate photos
- Higher quality photos (I've switched from BMP to PNG format, allowing significantly higher quality images, and slightly less processing time)
- Team-at-a-time photo creation
- Minimum AB and IP qualifiers (cut down on processing time by limiting photo creation to only players with enough big league experience)
- A help file (very helpful)
- Ability to lock/unlock photos for editing
- Accessories now position- and handedness- specific (for example, the bat on the right side will only appear if a player is a right-handed batter)
- Ability to install new accessories (bats, etc.) and control which players are eligible to have that accessory (righty, lefty, both and pitcher, batter, both)
- Ability to change frequency of accessories
- Facial hair added to some players' photos
- Ability to change facial hair style frequencies (including "none")
- Support for modified nations.txt files (in the Beta, you had to use the original... now, if you use the original, you get a detailed ethnicity breakdown for each nation... if you've modified your nations.txt file, then the program auto-detects the file and assigns each nation's ethnicity data based on the "region" value. This means that if you have a custom nations.txt file, your ethnicity data will be lower quality, but it will at least be supported)
- Ability to change nations-to-ethnicity percentages (these control how like a player from country X is to be of ethnicity Y.) This is especially handy if you are using a modified nations.txt file
- An error log file for troubleshooting
- File output format now PNG instead of JPEG
- Most "generic uniforms" are now white with trim in the team's colors
- PNG Logos can be automatically added to generic uniforms (this option can be disabled; also support for JPEG logos has been removed)
- Faces positioned a bit higher in the photo so that players actually have necks now
- Tons of new faces, backgrounds, accessories, and generic uniform styles
- Anything else I can think of and do in a reasonable amount of time
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