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Originally Posted by Deft
I appreciate it and any help you need smoothing out graphics I can help. Are you planning on using the hat shadow in version 1.0?
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Thank you so much for the help.
Basically the issue with the smoothness is that all of the files need to be in BMP format in order to be read by my program. This naturally leads to some roughness when you render the photoshop file as a BMP. To make matters more complicated, the uniforms have to be done in grayscale so that they can be "coloured in" with the team's colours.
The other issue is that faces themselves need to get resized due to the fact that I only have the FaceGen demo and I'm taking them from screenshots. This means that there is a line of near-black around the edge of the face that doesn't get treated as transparent.
Anyway, there are really only two possible solutions that I can see to the quality issues.
First is to find a way to get better quality source files. I think that with a little time and effort it will be possible to get the uniform and accessory files cleaner. The bigger issue is how do you resize the faces without getting the black edge?
Second solution is that I'm currently working on being able to handle PNG files in the game. These support transparency, and so if I can get that working then there probably isn't an issue anymore.
If you'd like to take a look at the files, they are all located in the {Install Direcroty}\graphics folder, and are all BMP files with black backgrounds.