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Old 08-11-2006, 02:40 PM   #10
Zeyes
All Star Reserve
 
Join Date: Jun 2006
Posts: 818
Quote:
Originally Posted by andymac
It would be nice if the game somewhere totaled up the park factors and told you how much they are changing things. A "league park factor" of sorts.
FWIW, it's easy to do that by exporting to csv and work on parks.csv in Excel (or similar). Just calculate the average of each factor type, and you'll have what you're looking for (presuming that each ballpark hosts the same number of games in your league, which is probably true for 99.9% of all conceivable setups).

BTW, for the fictional league I just created to test this, the average ballpark factors come out like this:

Avg: 1.013
Avg LHB: 1.019
Avg RHB: 1.008
2B: 1.004
3B: 0.990
HR: 1.013
HR LHB: 1.017
HR RHB: 1.011

No idea if it's just coincidence, but that looks pretty close to 1 for all of them, so perhaps OOTP does try to balance the league overall. Anyway, no matter if it actively balances the values or just repeatedly picks values along a normal distribution or somesuch, I would guess the league size also plays a role, with a 30-team league likely having a higher probability to get averages close to 1 than a league with, say, 8 teams.

Quote:
Originally Posted by No Pepper
I've been thinking about releasing my league as a template but if what you say is true, releasing a template (as far as I understand it to be) won't be worth squat because park factors will always be different, or, have to be edited by the player. A quickstart is limiting too for a fictional universe, unless if you release and delete all players and refill. Hrmmm, workarounds!
As an, erm, workaround you could release the parks.dat file for a properly tuned league along with the template. People would have to create a league based on your template, then close the game, replace parks.dat and reload the league for that to work, though. And they couldn't make any changes to your template (particularly the league structure) that would affect the team layout, I guess.

Last edited by Zeyes; 08-11-2006 at 02:43 PM.
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