View Single Post
Old 07-19-2006, 03:17 AM   #7
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,642
Quote:
Originally Posted by dbacks933
merchandising revenue is not under the control of the settings, and tweaking anything in the settings won't change the fact that the settings themselves (i.e. star contract = $12 mil, superstar = $16 mil) fix the amount a player is going to get paid, whereas in ootp6.5 there was a bidding process that factored in demand.
That feature isn't so much for setting absolute salary values but instead is for adjusting the salary curve. That it, the distribution of typical salary levels for different skill level of player. The range from highest salary to lowest today is very different from what it was in the 1950s, for example. These settings allow the salary curve from different eras to be emulated.

If you adjust these areas you have to consider the other finanical aspects of your league as well (i.e. average league attendance, ticket prices, and so forth).
Le Grande Orange is offline   Reply With Quote