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Old 07-14-2006, 01:28 AM   #5
dbacks933
Minors (Double A)
 
Join Date: May 2004
Posts: 112
merchandising revenue is not under the control of the settings, and tweaking anything in the settings won't change the fact that the settings themselves (i.e. star contract = $12 mil, superstar = $16 mil) fix the amount a player is going to get paid, whereas in ootp6.5 there was a bidding process that factored in demand.

i already made my suggestions in the opening post. to me, the settings can't solve this, it's the mechanics/system that is flawed. the league financials are equivocable to an ideal communist economy with a huge trade surplus. the prices are fixed and everyone has a lot of spending money. but when Commie Carl goes to the electronics store to get a new plasma big screen TV, he finds that all 100 of them in stock for the year have already been sold for $500. with Carl's budget, he would have paid $5000 for one of those TV's, but the economic system didn't allow him to. so Carl ends up with a ton of money, but the money is essential worthless because he can't spend it. so the solution to this is to convert the financials to free market (contract bidding like in ootp 6.5) and also, to keep the number realistic, get rid of that huge trade surplus (the merchandising revenue).
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