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I did modify the values of "average" contracts to be lower than the default. However, this is still a bug -- if the cap is $50m then teams should end up signing guys who will play for less $ even if that leaves super stars as free agents. This is what I like about the NFL -- guys know the cap number and adjust their demands accordingly. This game should have the same logic -- if the cap is lower and a team has $12m left in cap room and a guy wants $15m they either don't sign him or he agrees to take $12m.
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