Quote:
|
Originally Posted by Ambermonk
I have installed patch 1.0.2 and the stealing problem still exists - in spades!
Asking a runner on first to steal seems to have little effect on him stealing. It only serves to ruin the pitch count for the batter.
Does anyone know if there is a number in the code that can be changed to get the runner to actually attempt to steal?
If I had to guess - I'd say that asking a runner to steal increases the likelihood of them stealing by maybe 2-3% of the time. Not good enough.
|
You do realize that asking the runner to steal will only make him try to achieve a good lead, right? If he doesn't achieve a good lead, he won't go. IIRC (my demo time has run out), there is a "Force Steal" button that forces the runner to go, whether he gets a good lead or not.