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dola,
a couple prelim things I've found:
the make-or-break point for starting pitchers seems to be an endurance of 110. My guinea pig was rated 34 with an endurance of 109, but 73 (!) with endurance set to 110.
Also, there's something very weird going on with the OVR ratings scale. For some reason, everything goes boom around OVR=48:
Stuff=98, Move=100, Control=100 ---> OVR=48
Stuff=97, Move=100, Control=100 ---> OVR=41 (!)
This happens with any rating that has an effect on OVR...Stuff, Movement, Control, GB%, HBP, they all exhibit that break between 41 and 48.
Addendum: It's not necessarily between 41 and 48 though...in my test with the changed Stuff PCM (see below), the break was between 33 and 39 (but also consistently for all ratings). Really strange.
Okay, on to the actual test: I generated a severely lopsided player (Stuff 160, Movement and Control each 80), and placed him into four differently generated player pools, each of which was repeated 3 times to reduce the statistical noise a bit. Pool 1 had all default PCMs of 1.000, Pool 2 had Pitcher Stuff increased to 1.500, Pool 3 had Pitcher Movement kicked up to 1.500, and Pool 4 did the same thing with Pitcher Control. Here's how the OVRs for the player looked like (3 results for each pool):
Pool 1: 51, 55, 54
Pool 2: 42, 42, 42
Pool 3: 42, 43, 44
Pool 4: 45, 48, 45
That's a bit inconclusive, but it does look like the league averages might be taken individually for each skill, as the Stuff-enhanced pool was cutting down on our Stuff-enhanced guinea pig's OVR the most. Caveat: Alternatively, it's possible that the skills are affected differently by the PCMs, such that a 1.500 in Control does less than a 1.500 in Stuff...
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