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Originally Posted by Markmeister
Markus (or anyone else that knows):
First off - I like the game so far. It has its glitches, but that is to be expected with a complete rewrite. But I can see the game's potential if the glitches get straightened out.
When starting a fictional league in 1901, the total stolen bases for the league are way too high in the first couple seasons. They seem to get better after a couple of seasons have been played though. Adjusting the stolen bases to 'very rarely' seems to help, but I am not yet sure if the individual totals will end up to my liking yet.
I think the correction to the problem lies in the running speed modifier.
Couple of quick questions regarding the player creation modifier for running speed:
1) The imported number for 1901 of 3.017 - How was this caclulated?
Also, did this number take into consideration that caught stealing numbers weren't recorded during the early years of the MLB?
2) Does running speed affect any other stats?
I believe that in earlier versions, speed also had some affect on doubles and triples.
Thanks
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When messing with the speed rating I did notice on the line under the batting ratings that the number of triples and doubles would change as I changed the running speed, so I guess it still has some bearing on the extra base hits.