Thread: Spring Training
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Old 12-06-2001, 05:44 PM   #6
Killebrew
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[quote]Originally posted by alhill:
<strong>Another question: in the big long Spring Training Report it would say something like:

Player has increased control...
Player has less velocity

Does this mean my guy has permanent lost velocity
or does it mean that he failed to gain velocity.
</strong><hr></blockquote>

It means he has lost some velocity. Ratings are always changing so you can't really say it is permanent.

[quote]Originally posted by alhill:
<strong>Do players often regress during spring training?</strong><hr></blockquote>

ST is designed to give out bonuses, not dole out penalties, but if you zero out area's or have many old players (35+) then you will see a lot of negatives too. Currently there may not be enough penalties for zeroing out any one area of ST practice. The user can try to take advantage of this by stacking some practice area's with less risk of losing any ratings elsewhere.

In my 5 <a href="http://www.thefobl.com/testdata/spring_training_2001.htm">ST tests</a> with 4 teams of 33 players per test there were 446 positive ratings advances, and 288 negative developments. There was no positive talent devel but 19 of the negative talent changes included talent going from AVG to FAIR in one area. In 11 out of 20 tries I was successful in converting my C endurance MR into an SP (6 times with an E endurance rating, 5 times with a D endurance rating). 227 of the 288 negative developments were defensive range drops.

Batter power and pitcher endurance are 2 area's people have mentioned in the past can be zeroed out with no penalty, and these tests backed those statements up. They also showed the risk of any rating penalty was mostly on the pitchers, the only negative changes for the batters was in talent ratings dropping from AVG to FAIR (and the defensive range ability drops). Of the 19 talent rating drops - 11 went to batters (details below). That also means of the 61 non-defensive range related negative changes, 50 went to pitchers.

Results
<dir>[*]Using default ratings (5's across the board - <a href="http://www.thefobl.com/testdata/spring_training_2001.htm">settings used</a>) with Average coaches resulted in 43 positive changes and no negative changes in 5 Spring Training runs.[*]Using extreme ratings (<a href="http://www.thefobl.com/testdata/spring_training_2001.htm">settings used</a>) and Brilliant coaches resulted in 136 positive ratings changes and 96 negative ratings changes in 5 Spring Training runs. 76 of the 96 negative ratings changes were defensive range drops[*]Using extreme ratings (<a href="http://www.thefobl.com/testdata/spring_training_2001.htm">settings used</a>) and Average coaches resulted in 136 positive ratings changes and 99 negative ratings changes in 5 Spring Training runs. This included 3 MR to SP conversions (60% success rate) and 5 talent drops (AVG to FAIR). 76 of the 99 negative ratings changes were defensive range drops[*]Using extreme ratings (<a href="http://www.thefobl.com/testdata/spring_training_2001.htm">settings used</a>) and Terrible coaches resulted in 131 positive ratings changes and 93 negative ratings changes in 5 Spring Training runs. This included 3 MR to SP conversions (60% success rate) and 5 talent drops (AVG to FAIR). 75 of the 93 negative ratings changes were defensive range drops
</dir>

It appears like coaches have little or no effect on ST execpt maybe when it comes to switching positions.

The Talent Drops
9 negative talent changes on hitters "Getting Hits" ability: 3 X 20 points on Power Hitting, 4 X 20 points on Strike Zone, 1 X on 10POW_10STR, and 1 X on 15DEF_NEW.

2 negative talent changes on hitters "Getting Walks" ability: 1 X on "15DEF_NEW", and 1 X 20 on Power Hitting.

5 negative talent changes on pitchers "Avoiding Walks" ability: 2 x 20 on Velocity, 2 X 20 on Pure Stuff, and 1 on Stamina.

3 negative talent changes on pitchers "Getting Strikeouts" ability: 1 X on 10PUR_10CON, 1 X 20 on Stamina, and 1 X 20 on Control.


Defensive Practice
For defensive practice if you minus 1 point you may as well minus all 5 points as most of the time -1 is all you need to drop 1 defensive range grade. This drop will only effect the players primary position, so a A-A-A LF with def. practice zeroed will become a B-A-A LF. Note that you cannot drop more than 1 defensive grade per ST and you can't go lower than "E".


Using these settings and results a GM using the default "5" ST settings would have a 0.26% chance of positive ST development and no chance of negative changes. The GM taking advantage of holes in the Spring Training logic would have a 0.81% chance of positive ST development and a 0.58% chance of negative changes. I acknowledge these tests are far from complete but those were the results using these settings.

[ December 07, 2001: Message edited by: Killebrew ]</p>
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