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Old 06-21-2006, 06:09 AM   #24
rasnell
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Join Date: Jan 2003
Location: Frankfort, Kentucky
Posts: 3,746
I agree with the incredible depth of the manual and the deep thoughts of endgame. I'm sure he cares deeply about the future of this game.

But I wished someone would step back and take a simpler view at the fundamentals of solo game-play.

I won't harp on details since I've posted enough in sincere hopes that bad AI and cluttered game screens without important info, like the catcher's arm rating, the pitch count, without having to toggle between two views, will be patched rather than left as "features."

There are way too many AI problems to list, although I've tried in the proper forum for bugs

Being forced to not use minors to avoid fakes in historical sims is the supreme disappointment.

Worse, working through the manual and game guide and forum of experts, I set the player creation modifiers to terrible so the fakes would be so bad as to be undrafted. The AI went for horrible fakes, put them on their active roster while leaving excellent historicals off the active roster, and drafted so many pitchers that it didn't even have enough positional players to field a starting lineup.

Starting pitchers playing in right field and coming in to pinch hit. Just awful.

So, I don't feel like a user who can't appreciate the beauty of the interface or hasn't dug deeper to solve the learning curve. I just know that keeping it simple and looking at the fundamentals of game play also are extremely important to this user.

"See the ball, hit the ball" might be a decent mantra.
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